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FUNDAMENTALS OF  VIRTUAL  REALITY
 

Virtual reality is changing the interface between people and information technology by offering new ways for the communication of information, the visualization of processes, and the creative expression of ideas. This course provides the basis for understanding and applying this exciting new technology.

 

BENEFITS of ATTENDING

  • Understand the technologies, underlying principles, potential and limits of VR
  • Learn about the criteria for useful applications
  • Understand the process of creating virtual environments
  • Gain practical skills by working through laptop demos of the development of VR environments.

 

WHO SHOULD ATTEND

This is an introductory course intended for design engineers, manufacturing engineers, engineering managers and anyone interested in the basic principles of Virtual Reality. The course does not require special computer knowledge, programming expertise, or a strong mathematical background.


COURSE HIGHLIGHTS

  • Introduction
  • Definition and Characteristics of VR

Strengths, weaknesses and the business case for VR

  • VR Tools - Hardware

A survey of VR hardware, including head-mounted displays, BOOM™, projection-based systems such as CAVE™, PowerWall™, Imersadesk™, data gloves, force-feedback devices, etc.

  • VR Tools - Software

An overview of commercial, as well as freely-available, software systems.

  • VR Resources on the Internet

A survey of the wealth of VR resources on the web, including browser plug-ins, user groups, white papers, vendor sites, research centers, resource listings, online VR environments, code samples, tutorials, etc.

  • Human Factors and Human Perception

Human senses, psychological depth cues, sound and hearing, navigation through virtual worlds.

  • Geometric Modeling Principles for VR

The use of CAD systems, polygonal representation.

  • Computer Graphics Principles for VR

3D viewing, hidden surface removal, illumination and shading, texture mapping.

  • Modeling of Virtual Environments

    How all the pieces fit together.

  • VR Applications

    Success stories of the application of VR in design, manufacturing and related areas.

 

INSTRUCTOR

Dr. Bernard Nadel, President, IntelliGineering Corp.


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